Portal Immunity Instability Details
During both Shard Skirmishes and Anomalies, immunity times for ADA Refactors and Jarvis Viruses will experience instability.
Immunity time instability will affect all Portals, globally, during the time period it is active.
On Shard Skirmish days, the instability will begin approximately one hour prior to the beginning of Shard Jumps at the first site of the day, and will conclude approximately one hour after the end of Shard Jumps at the last site of the day.
On Anomaly days, the instability will begin approximately one hour prior to the beginning of Anomaly Battle Beacons activities at the first site of the day, and will end approximately one hour after the conclusion of Anomaly Battle Beacons activities at the last site of the day.
During the instability windows identified above, “Immunity Period” will vary between a minimum of 5 and a maximum of 55 minutes, rounded to a whole minute (eg. 7 minutes and 0 seconds). The “Current Immunity Period” will be modified, globally, approximately every 30 minutes. As soon as the “Current Immunity Period” is modified, it will affect all Portals, regardless of what the Immunity Period was when they were last flipped.
When a Portal flip is attempted using a Jarvis Virus or ADA Refactor, the time of the last flip (eg. 10 minutes and 5 seconds ago) will be compared to the “Current Immunity Period” (eg. 20 minutes and 00 seconds). The “Current Immunity Period” may be different from the “Immunity Period” when the last flip was performed. Only the “Current Immunity Period” and the time of the last flip are used to calculate whether a Portal flip is successful. ADA Refactors and Jarvis Viruses will be expended during both failed and successful flip attempts, as usual.
The immunity times for ADA Refactors and Jarvis Viruses will always be equivalent during the instability windows.
Neither Faction will be aware of the time or duration of changes in Immunity in advance, and no mechanic will exist to allow a Faction advance knowledge of this information (eg. media, passcode, dead-drop intel or special Ops reward).
A list of all Immunity time changes, both the time at which the change was made, and the duration it was changed to, will be published following the conclusion of a day’s events. A hash of that list will be published in advance.