Shard Skirmishes

At Buried Memories: Shard Skirmishes, Agents will engage in an hour-long Shard based operation. 13 Shards will manifest in multiple waves, and Agents will face the challenge of moving each of these Shards a distance greater than 250m in one jump. Shards that make a jump of this length will be scored for the Faction that created the Link the Shard jumps on, earning 0.5 points per Shard.

Participating in these Events will allow Agents an opportunity to earn the Buried Memories Anomaly medal.

These operations will take place at 16:00 Local Time in 75 cities across April, May and June.

Each Skirmish will contribute up to 6.5 points towards the Season Score, based on the number of Shards scored.

Ten days prior to the Shard Skirmish, an Ornamented Portal will manifest within a chosen city, marking the Centerpoint of the operation.

48 hours prior to manifestation of Shards, 13 Portals will become Ornamented, marking locations where Shards are expected to manifest. These Ornaments will be color-coded based on the three (3) Waves in which Shards will manifest.

These Portals will be within an approximately 5km radius of the Centerpoint.

Shards will manifest in three (3) Waves, and each Wave of Shards will make one Jump before de-manifesting. An exception to this is the final wave of Shards, which will remain at their final location for 4 hours following the conclusion of the event.

Any Shard that is able to travel a Link >= 250m in length will be scored for the Faction that owns the Link the Shard traveled on.

Following their jump opportunity, a Wave’s Shards will de-manifest, and the next Wave’s Shards will manifest.

The final Season Score impact of a day’s Shard Skirmishes will be published shortly after completion of the day’s final events. Each scored Shard will be worth 0.5 Season Points for the Faction that scored it.

Agents can earn the Buried Memories Anomaly medal by interacting locally with Battle Beacons deployed by NIASection14 on the Shard Spawn Portals approximately 18 minutes before the planned Shard Jump. Agents may also earn the Buried Memories Anomaly medal by hacking any Portal where a Shard is present. The final wave of Shards will remain present for four hours past the conclusion of the event.

Interacting with the Battle Beacons and Hacking the Shard Portals will earn Agents 5 points towards the Buried Memories Agent Stat, thus earning them the Buried Memories Anomaly medal.

In this context, “locally” means that Remote Recharge will not be counted as ‘interacting’ with a Battle Beacon.

A Shard Skirmish will play out as follows:

  1. 16:00 Local: Wave 1 Shards Manifest (3 Shards)
  2. 16:15 Local: Wave 1 Shards Jump
    16:15 Local: Wave 2 Shards Manifest (4 Shards)
  3. 16:20 Local: Wave 1 Shards De-manifest
  4. 16:30 Local: Wave 2 Shards Jump
    16:30 Local: Wave 3 Shard Manifest (6 Shards)
  5. 16:35 Local: Wave 2 Shards De-manifest
  6. 16:45 Local: Wave 3 Shards Jump
  7. 20:45 Local: Wave 3 Shards De-manifest

Shard visuals and behaviors will match those of Anomaly Sites.

Portal Immunity for ADA Refactors and Jarvis Viruses will experience instability globally during Shard Skirmish and Anomaly windows. See section below for more details.