Anomaly Sites

WeekendLocationENL ContactsRES Contacts
18 May 2024NahaLinkLink
25 May 2024ChicagoLinkLink
15 June 2024KuchingLinkLink
15 June 2024BudapestLinkLink

Anomaly Site Procedure & Scoring

Each Anomaly Site will be worth a total of 200 Season Points:

  • 93 Season Points from Anomaly Zone Event: Battle Beacons
  • 93 Season Points from Anomaly Zone Event: Flash Shards
  • 7 Season Points from Stealth Ops attached to respective Site
  • 7 Season Points from Urban Ops attached to respective Site

These Season Points will be allotted based on the Factions’ performance during each of the On-Site Anomaly Events or special Ops.

In the event of site/phase cancellations, the site/phase will have no impact on the Season Score.

Portal Immunity for ADA Refactors and Jarvis Viruses will experience instability globally during Shard Skirmish and Anomaly windows. See section below for more details.

Anomaly Zone Event: Battle Beacons Procedure & Scoring

A three hour Portal Battle will take place at Anomaly Zone Portals using NIA deployed Rare Battle Beacons. Anomaly Zone Portals will be ornamented before and during the Anomaly.

The Final Score of the Portal Battle will be used to proportionally divide the 93 Season Points available, rounded to one decimal place.

The 3-hour period from 14:00 to 17:00 local time will be divided into 6 waves of Rare Battle Beacons deployments. These times are approximate and may vary slightly:

  1. Battle Beacon Wave 1 – 14:00 – 14:30
  2. Battle Beacon Wave 2 – 14:30 – 15:00
  3. Battle Beacon Wave 3 – 15:00 – 15:30
  4. Battle Beacon Wave 4 – 15:30 – 16:00
  5. Battle Beacon Wave 5 – 16:00 – 16:30
  6. Battle Beacon Wave 6 – 16:30 – 17:00

Rare Battle Beacons will be deployed by NIASection14. A subset of Anomaly Zone Portals will be activated as Volatile Portals that are high-value targets worth 3x that of the non-Volatile ones.

Volatile and Non-Volatile Portals on Intel Map.
Volatile and Non-Volatile Portals in the Scanner.

Battle Beacons are scored across three (3) checkpoints, three (3) minutes apart. Each checkpoint contributes a score towards that Battle Beacon’s final score, and the score contribution increases at each checkpoint.

Each non-Volatile Battle Beacon is worth a total of 2+3+4=9 Beacon Points. Category Classification will have no impact. For example, if the Enlightened captures Checkpoint 1 and the Resistance captures Checkpoints 2 and 3 of a non-Volatile Battle Beacon, the battle result will be ENL 2, RES 7 (3+4).

Each Volatile Battle Beacon is worth a total of 6+9+12=27 Beacon Points. Category Classification will have no impact.. For example, if the Enlightened captures Checkpoint 1 and the Resistance captures Checkpoints 2 and 3 of a Volatile Battle Beacon, the battle result will be ENL 6, RES 21 (9+12).

The final score for each Faction in the Portal Battle will be its maximum score from any of the Beacon Battle Waves during the Anomaly Period. 93 Season Points will be distributed proportionally between the Factions, based on their final raw score.

As an example, at an Anomaly where the six Beacon Battle Waves result in the following:

Wave NumberEnlightenedResistance
Wave 1ENL: 250RES: 200
Wave 2ENL: 315RES: 100
Wave 3ENL: 100RES: 250
Wave 4ENL: 100RES: 300
Wave 5ENL: 300RES: 100
Wave 6ENL: 100RES: 350

In this example,the maximum Enlightened score of 315 Beacon Points would be paired against the maximum Resistance score of 350 Beacon Points.

These two values (315 and 350) would then be used to proportionally divide the Season Points available for this event among the two Factions, resulting at 44.1 to the Enlightened and 48.9 to the Resistance. These scores are rounded to one decimal place.

Anomaly Zone Event: Flash Shards Procedure & Scoring

At each Anomaly Zone, 4 Target Portals per Faction and 6 waves of 13 Shards each will manifest.

The first four (4) Shards secured, per wave, on a Faction’s Target Portal will score 1 Points per Shard for that Faction, regardless of which Faction controlled the Target Portal at the time of the Shard landing. Any additional Shards secured after the fourth Shard on a given Target Portal are worth zero (0) Points.

Shards and Target Portals will be scheduled as follows (local time):

  1. At 13:59, all Target Portals will materialize
  2. Starting at 14:06, batches of 13 Shards will materialize at 30 minutes intervals
  3. Starting at 14:15, all Shards will begin traveling along eligible Links approximately every 10 minutes.
    4. Each wave of Shards will make 3 jumps before demanifesting.
  4. Each wave of Shards may make up to 3 jumps before demanifesting, if possible based on Link configuration.
  5. All Shards from a Wave will demanifest approximately 30 minutes after they first manifest, whether they are on a Target Portal or not.
  6. The final Wave of Shards will manifest at approximately 16:36
    5. 7. The last Shard Movement will occur at approximately 17:05
    6. 8. All Shards and Target Portals will dematerialize around 18:00

During each wave of Shards, Factions will attempt to capture as many Shards as possible on their Target Portals, taking into account that Shards in excess of 4 on a Target Portal have no value.

The final raw score for each Faction in the Flash Shard Battle will be its maximum score from any of the Shard Waves during the Anomaly Period. 93 Season Points will be distributed proportionally between the Factions, rounded to one decimal place, based on their final raw scores.

As an example, at an Anomaly where the six Flash Shard Waves result in the following:

Wave NumberEnlightenedResistance
Wave 1ENL: 2RES: 4
Wave 2ENL: 10RES: 1
Wave 3ENL: 5RES: 6
Wave 4ENL: 3RES: 4
Wave 5ENL: 5RES: 6
Wave 6ENL: 2RES: 8

In this example,the maximum Enlightened score of 10 Scored Shards would be paired against the maximum Resistance score of 8 Scored Shards.

These two values (10 and 8) would then be used to proportionally divide the Season Points available for this event among the two Factions, resulting at 51.7 to the Enlightened and 41.3 to the Resistance. These scores are rounded to one decimal place.

Shard Behavior Pattern
  • Shards will look like this:Shard example
  • Enlightened Target Portals will look like this:ENL Target Portal
  • Resistance Target Portals will look like this:RES Target Portal
  • Both Shards and Target Portals will only materialize on identified Anomaly Zone Portals; however, Shards can travel along Links to any Portal.
  • Target Portals and Shards may spawn anywhere within the Anomaly Zone
  • Shards will only travel along Links connecting two Portals of L4 or higher.
  • If multiple viable Links exist, a Shard may travel on any one of those Links. If multiple Shards are present on a Portal, they may each travel along different Links.
    Shards will not return or backtrack to a Portal they were previously located on within the past 25 minutes.
  • In the event that a Shard has not traveled along any Link within the past 25 minutes, it may randomly teleport to a nearby Portal at the next Movement Window.
  • Shards will stop traveling and will remain locked once they reach a Target Portal, regardless of any change in Faction ownership of the Target Portal.
  • If a Shard movement is found to have been the result of actions by a rogue Agent, NIA Ops may return the Shard to a previous location.

Stealth Ops & Urban Ops Scoring

At a Stealth Ops or an Urban Ops, the cadre will run a number of Faction-vs-Faction challenges. Seven (7) Season Points will be allocated proportionally based on the number of challenges each Faction won during the respective Ops. Challenges ended up in a tie will not be taken into point allocation.